This is the poster I made for my 3D project assignment that fetures stills from the animation and the enviroment.
Created in 3D studio max 9
This was my first time useing 3DS max to do anything other than mess with FFXI models to render them in HQ, so a lot of trial and error went into this damn thing along with hundreads of hours.
I just didn't 'get' 3DSMax until I finished uni, I got bored with it too easily at uni :S
I find when using the ink 'n' paint material that it's best to have the line colour at a dark brown, almost black - but not actually black. It softens the line nicely and actually gives you a better cell shaded look Also, instead of just using the material to colour the whole thing, you can get better effects by combining the material with some photoshop-made textures, you've got more control that way you can still get the shadows that way as well - so more detail can be painted on without relying on poly count too much
(saying that, poly count only really matters with DS, PSP and Wii titles these days :S)
But back to the point - this looks really good And it sh*ts all over my second year 3D and animation work (most of which didn't really get handed in because I was so ashamed of it :S)
Now, Bite the bullet and post a front, side and 3/4 view of the wire frame so I can ooh and aah at that (and maybe pass on some handy tips and tricks )
Keep this up and you'll be a damn fine 3D Modeller which'll grab you the good jobs in the games industry
I don;t even know what this ink n' paint thing of witch you speak is lol. This project was probably weighted alot less tha your ones as I'm just on a general media course, my final peice is a good 50x better than 40% pass mark (i saw a good few flying bricks in my class)
really? How else did you get the cell shaded effect?
Check out using materials and shaders - its what gives a model the 'wow' factor. It's easy enough to pick up - I think theres a tutorial for them in the Max Tutorial files (which is all we did to learn Max ) Once you've got the basics, Go enlist on CGtalk.com and theres SO MANY awesome professionals there who'll give you help if you ask for critique - just explain you've only been using Max for a short while and would love a bit of advice and tips on how to use materials and shaders and all that - people will be happy to help if you put in the effort
I honestly think you've got a knack for 3D modeling - don't just do the required class work, really get into it! trust me it gets quicker and easier the more you do it - a DS character model from start to fully textured used to take me 3+ days, now I can do it in a few hours
and the flying bricks - heheh, I would have been one of those people back in the day
I made it by putting a falloff map on the diffuse (or a multitude of maps if i was useing a skin aswell so for the sail and hull) then just set it with the dark and light. I used a push to give the outlines aswell.
I'd much rather be able to do traditional art than 3D modeling. I have to create the entire world for 3D modeling, but it has to be tangable, it has to have form. Where as a picture is so much easier to peice together, you wat a ray of light *boom* oh that was hard.
Yep it's my 3D assignment for year 2 at uni. I'm still trying to upload the video but it's a but too detailed for things like youtube so I need to wait for some free time to convert it into flash =3
I'd like to show you some awesome nature related work from more or less unknown artists which deserve more attention - this is a must see, you won't regret it!!!
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 5 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
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Comments
I just didn't 'get' 3DSMax until I finished uni, I got bored with it too easily at uni :S
I find when using the ink 'n' paint material that it's best to have the line colour at a dark brown, almost black - but not actually black. It softens the line nicely and actually gives you a better cell shaded look
(saying that, poly count only really matters with DS, PSP and Wii titles these days :S)
But back to the point - this looks really good
Now, Bite the bullet and post a front, side and 3/4 view of the wire frame so I can ooh and aah at that
Keep this up and you'll be a damn fine 3D Modeller which'll grab you the good jobs in the games industry
--
RAWR.
Anyway fine you get your wireframes
Check out using materials and shaders - its what gives a model the 'wow' factor. It's easy enough to pick up - I think theres a tutorial for them in the Max Tutorial files (which is all we did to learn Max
I honestly think you've got a knack for 3D modeling - don't just do the required class work, really get into it! trust me it gets quicker and easier the more you do it - a DS character model from start to fully textured used to take me 3+ days, now I can do it in a few hours
and the flying bricks - heheh, I would have been one of those people back in the day
--
RAWR.
I'd much rather be able to do traditional art than 3D modeling. I have to create the entire world for 3D modeling, but it has to be tangable, it has to have form. Where as a picture is so much easier to peice together, you wat a ray of light *boom* oh that was hard.
Always a victory if you ask me.
--
Hannah Rose Williams: Full of herself, but feels bad about it.
Come color with us! [link]
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